Tournament Format

Tournament Format

The Teams:

1. Players can signup for one of two armies, who will fight for control of North Africa. The Allied army (Desert Rats) wear the [DR] tags and the Axis army (Afrika Korps) wear the [AK] tags.

2. Players sign up to join one these armies and will play with that team throughout the course of the campaign. Players can still join a team during the campaign and compete in battles.

3. Each team will have officers with designated responsibilities in regards to overall team command structure.

4. Each team will have their own user group and private forum to discuss team strategy and tactics and well as any other information that they need to.

5. Each team will also have a designated channel/s in the RO League's Ventrilo server for use during battles. All players must use this in order to play.


Campaign Map:

1. Campaign progress will be shown on the interactive Burning Sands campaign map.

2. The campaign map will indicate which army is in control of each sector and include a description of each territory with its corresponding map and the forces battling in that sector.

3. Armies will make attacks on sectors to gain control over them. If an attacking army wins the battle for the sector, they capture the sector. If the attack fails and the defenders win the battle, they retain control over that sector.

4. A team continues attacking until a sector is successfully defended.

5. Each sector is assigned a numerical value. The Axis start out by controlling two sectors each worth 10 points. The Allies will start with the control of one sector that is worth 20 points. Since the Allies only control one sector to start, that sector is worth more and they get to make the first attack.


Attacking a Sector:

1. Each week one side will be attacking a sector. A sector is made up of three maps.

2. Two maps in a sector are part of the 'supporting attack'.

3. The attacking side chooses one map in a sector to be the 'main attack'.

4. One round is played on each of the 'supporting attack' maps.

5. Three rounds are played on the 'main attack' map.

6. To win the 'main attack' map a side needs to win two out of the three rounds.

7. To gain control of a sector the attacking side needs to win two out of the three maps.

8. However if a team loses both the 'supporting attack' maps but wins the 'main attack' map three rounds to none they are declared overall winners.


Victory Conditions:

1. A total of 3 sector attacks are made in a campaign.

2. If a team is pushed off the map they can now only draw the campaign.

3. They are allowed to counter attack the sector just lost.

4. If the counter attack fails then they have lost the campaign.

5. If the counter attack succeeds then a tie-breaker map is played.

6. If the defending side wins then they are declared the winners, otherwise the campaign ends in a draw.

7. If neither side is pushed off the map then the team with the most sector points at the end of the campaign is declared the winner.

8. If the amount of sector points is equal the campaign is declared a draw.


Battle Format:

1. Battles are fought every Saturday at 16:00 EST (21:00 GMT).

2. Tiebreakers are played on Sunday at 16:00 EST (21:00 GMT).

3. RO League will provide a 50 man server that will be locked for matches. The password will be provided to the teams 30 minutes prior to battle.